Duck racing

The weather is beautiful, ducks are going outside! Playing as one of these lovely birds, your objective is to be the first to cross the finish line!
However, don't be mistaken, it isn't going to be as simple as you think. Your way is full of traps and your opponents won't hesitate to be nasty to you.
Who's going to be the smartest?

The game

At their turn, players roll the die to make their duck advance on the board.
Many squares have particular effects when landed on, or simply when jumped over without necessarily stopping at (see a non-exhaustive list of possible effects further down under "cards and feathers").

The winner of the game, after having completed the number of laps set at the beginning of the game, is the first player to cross the finish line of the race.

Cards and feathers

Additionally to the board and the die, each player also has cards. They can be played on their turn, before rolling the die, and offer many possibilities to make you progress further, or to put your opponents in trouble.
Most cards need a certain number of feathers in order to be played, but others can give some of them in exchange for little sacrifices. Thus feathers are more or less the money of the game.

Not all cards are played in the same way:

To play a card, you just need to select it in the menu above the roll the die option. The D key allows you to know what's the effect of your cards and how to play them.
You can only play one card per turn, and you can't drop a card where there's already another one.

Cards can have many effects. Here's a non-exhaustive list of possibilities:

Duels

When a duck arrives on a square on which someone else is already located, a duel takes place between them. If a third duck arrives on that same square, there will be a duel between the second and the third; the fourth will have a duel with the third, and so on.
Duels are played with the die or in a mini-game, for example rock-paper-scissors. The winner of the duel steals a certain number of feathers from the loser, unless there's a draw, in which case nobody steals anything.

At the moment, the following kinds of duels exist:

Freeze

When a duck loses all his feathers, he gets cold, and thus becomes frozen for a given number of turns.
The number of turns that the freeze lasts depends on the current position in the race. If the last player is generally frozen only for a single turn, the leader may be frozen up to 4 turns if they were quite far away from the last one.

Quiz

Certain squares and cards have for effect to launch a quiz question. Answering the questions correctly allows you to get additional feathers, which will be quite useful to you. Depending on the difficulty of the question, you can win from 2 up to 6 feathers.
Don't hesitate to play Quiz Party and submit questions! The variety of the database is important to keep an interesting game.

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